Have you heard of the Elm Game Jam? The goal of the last game jam was to create a game where the main topic was nature and/or animals. However you wanted to interpret that topic. The jam is over and all of the submissions are there to play now. My favourite one is probably the Garden of Eels by Andrey Kuzmin.
Following the jam Joël Quenneville did a great writeup on his experience and lessons learned. Some of the highlights: use pen and paper to solve a problem first, and then translate that into code, custom types help make API nicer, and others. There is also a twitter discussion on the topic.
Giorgio Delgado has recently started Elm Ant Design which is an implementation of Ant Design, a UI framework built by Ant Financial. There are no external CSS dependencies, and everything is built in Elm using
elm-css. The project is still in its early phase with just a handful components available.
If you ask a frontend engineer, particularly an Elm developer, what would they like to see in a backend language, what do you think the answers would be? This is what Louis Pilfold, author of Gleam did, and the discussion that followed is well worth reading if you're into programming language design.
If you're curious about the language, here's a talk about its history, the motivation, and what it looks like:
Also a while ago Richard Feldmam talked about the range of topics: using Elm in large organizations, benefits of functional programming, CSS, and many more.
And to finish this week with some humour from Stephen Hawking:
In my school, the brightest boys did math and physics, the less bright did physics and chemistry, and the least bright did biology. I wanted to do math and physics, but my father made me do chemistry because he thought there would be no jobs for mathematicians.